Yep message core12/28/2023 Here come the test results: "You are a horrible person." That's what it says: a horrible person. I'll start getting everything else working while you perform this first simple test - which involves deadly lasers and how test subjects react when locked in a room with deadly lasers. I've really let the place go since you killed me. You know, if you had done that to someone else, they might devote their existence to exacting … revenge. I was able – well, forced, really – to relive you killing me. In the event of a catastrophic failure, the last two minutes of my life are preserved for analysis. Do you know the biggest lesson I learned from what you did? I discovered I have a sort of black-box quick-save feature.Warning: Neurotoxin pressure has reached dangerously unlethal levels.If the laws of physics no longer apply in the future… God help you. This next test applies the principles of momentum to movement through portals.If the Enrichment center is currently being bombarded with fireballs, meteorites, or other objects from space, please avoid unsheltered testing areas wherever a lack of shelter from space-debris does not appear to be a deliberate part of the test.Please disregard any undeserved compliments. Great work! Because this message is prerecorded, any observations related to your performance are speculation on our part.To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in 3. ![]() Fixed an issue that worked twicely when using text codes such as "\!", "\.", "\|" in the vanilla mode. Fixed issues that conflict with YEP_StatAllocation and YEP_StatusMenuCore plugins. Fixed the issue that is added the spaces from the second line when the text alignment is the left. Fixed the bug that goes a font resetting for each line when using a text code called \fs. Added the feature that recalculates the text height when using a text code called \fs. Fixed the issue that is not working in the scrolling text. Added something for Galv's Message Styles Compatibility. I've tested in RPG Maker MV v1.6.1 and the plugin has been worked fine. For this, I've been overwritten the method called 'drawTextEx' of the Window Base class. all the logic have been moved to Window_Message to Window_Base class. Now it is possible to use a text alignment in the scroll text window and item window and all of windows. Now it is worked fine even without YEP Message Core.Ģ018.08.14 (v1.0.6) - Fixed the LF(line feed) and CR(carriage return) Fixed the text padding for left, center, right alignment. ![]() Do not use the text code like as ' px' and ' py'.Ģ017.06.25 (v1.0.1) - Fixed an issue that resets a font setting at each lineĢ017.07.23 (v1.0.2) - Fixed a bug that the alignment is not processing in a newly lineĢ017.10.13 (v1.0.3) - Fixed the class name.Ģ018.05.09 (v1.0.4) - Added a variable that stores a last alignment value. However, note that you shouldn't use some text codes that can be changed the position of the text in one message that would be going to align the text. You can also use the tag like HTML instead of the text code called '\TA'. ![]() This plugin is an add-on, so it should be installed the plugin somewhere below YEP_MessageCoreĪll text codes process before drawn the text.įor each line you can set a different text alignment. This plugin allows you to align the text in the message system.
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